Unity Senior Director of Product, Unity Game Engine | Formerly Microsoft, Xbox • 1y
Here’s how I keep it real without killing momentum: Timeframes instead of timestamps: I anchor features to quarters, not dates. It gives just enough clarity without setting false precision, because nobody wants to re-announce a feature every time a sprint slips. Be formal with sales: We have a specific deliverable called "sales enablement" that lays out how sales and support should discuss a feature with customers. We have to be this formal about it because things get too confusing any other way ...Read More